CV
Career History
December 2022 - Current
Snail Games USA
GAME DESIGNER
Responsible for prototyping content and systems in blueprints, writing system documentation, and implementing content with two feature teams of talented engineers and artists to create vast, alien worlds for players to explore.
August 2021 - Oct. 2022
Technology Navigators
ASSOCIATE PRODUCER
Guiding my team and other cross-disciplinary teams to the completion of project goals, creatively solving roadblocks and scheduling meetings from the day-to-day to department wide presentations.
Jan 2021 - August 2021
Project Township
GAME DESIGNER
Helming a team of UTD graduates to make a unique aesthetic fantasy RPG, providing direction and managing workflow in addition to primary contribution in Narrative, Quests, and Level/World Design. Steam and Kickstarter launch pending.
Jan. 2020 - May. 2020
UTD - Goblin's Greed (Digital and Physical)
PRODUCER AND GAME DESIGNER
Wrote design document, providing vision to a team of three UTD students to create the physical version of the game, then later as development began in Unity.
Sep. 2019 - Nov. 2019
UTD - Champions of Damuran
GAME DESIGNER
Provided initial conception, and designed the primary systems within the core gameplay loop. Implemented stats, a modular map, monsters, and class design, and lead several play-testers to iterate on balance and tone.
